Credit:Visual China

Bilibili said its net revenue increased 8.1% year-over-year (YoY) to RMB5.3 billion (US$731.5 million) in the quarter ended June 30, missing the analysts’ estimated RMB5.43 billion, and the net loss that quarter narrowed 23% YoY to RMB1.5 billion, still worse than expectation of RMB2.01 billion. Gross profit that quarter jumped 66% YoY to RMB1.2 billion , with the profit margin of 23.1%, compared with 15.0% a year ago.

Bilibili’s core businesses delivered much stronger growth in the June quarter. Revenue from advertising surged 36% YoY to RMB1.6 billion, mainly attributable to the Company’s improved advertising product offerings and enhanced advertising efficiency. Value-added services brought RMB2.3 billion, representing a YoY 9% increase, led by an increase in the average revenues generated from each paying user for the company’s value-added services, including live broadcasting and other value-added services.

Bilibili chairman and CEO Chen Rui suggested progress in monetization of live broadcasting in the second quarter. He noted the number of monthly active live broadcasting hosts increased 15% YoY that quarter.As Bilibili further integrate live broadcasting within its video operations, it opened up multiple opportunities to expand and diversify our live broadcasting content by converting content creators into live broadcasting hosts, Chen said.

Chen said Bilibili has already discovered an effective way to convert our high-quality traffic into increasing top-line through advertising and live broadcasting. With sales and marketing down 22% YoY in the second quarter, Bilibili’s daily active users (DAUs) grew by 15% to 96.5 million, and daily user time spent reached 96 to 94 minutes, the record high of the sem quarter in the company’s history, Chen told analysts at an earnings call.

Bilibili was still lack of new game titles in the second quarter. But Chen highlighted brand and Sparkle offerings as a key force to drive ad revenue. Specifically by introducing video commerce products, ad revenues from the e-commerce industry increased 144% YoY in the second quarter. Meanwhile, content creators were able to benefit from more ad opportunities. The number of creators who earned income through video commerce grew over 220% YoY.

As to the main driver of ad business, Bilibili chief operating officer Carly Lee said the one horizontal one vertical strategy the management mentioned in the first quarter is beginning to pay off. The one horizontal, actually referring to the technology middle platform and the data capability, includes optimizing the recommendation model, improving the advertising inventory and matching efficiency and the application of artificial intelligence-generated content (AIGC) to improve overall ad efficiency. The one vertical is referring to the six customized industry app models, including games, e-commerce, FMCG, automotive and Internet service; among which, e-commerce and games starting to show very positive results.

In its updated outlook, Bilibili cut its net revenue forecast for the full year 2023 to between RMB22.5 billion and RMB23.5 billion, down from the previous guidance between RMB24.0 billion and RMB26.0 billion. The revised expectation is largely due to the delay of certain game launches, as well as lower than expected revenue contribution from non-core businesses such as IP derivatives and others, Bilibili said.

Chen stressed the key financial goal of this year is to improve gross profit and narrow losses. Bilibiil is committed to further improve our gross profit and control our expenses, and meaningfully cut down losses in the second half of this year, and reach our breakeven target by 2024, the executive said. He told analysts that Bilibili’s core business remains intact and its confidence in the quality of the game and revenue is unchanged since the guidance update is for a temporary phase change. The company expect the advertising and live broadcasting business will sustain a very healthy and solid growth in the next half of the year and throughout 2024.

本文內(nèi)容來源:鈦媒體英文站

本文系作者 Li_Dan 授權(quán)鈦媒體發(fā)表,并經(jīng)鈦媒體編輯,轉(zhuǎn)載請注明出處、作者和本文鏈接。
本內(nèi)容來源于鈦媒體鈦度號,文章內(nèi)容僅供參考、交流、學習,不構(gòu)成投資建議。
想和千萬鈦媒體用戶分享你的新奇觀點和發(fā)現(xiàn),點擊這里投稿 。創(chuàng)業(yè)或融資尋求報道,點擊這里。

敬原創(chuàng),有鈦度,得贊賞

贊賞支持
發(fā)表評論
0 / 300

根據(jù)《網(wǎng)絡(luò)安全法》實名制要求,請綁定手機號后發(fā)表評論

登錄后輸入評論內(nèi)容

快報

更多

2026-03-31 22:59

靖因藥業(yè)遞表港交所

2026-03-31 22:54

Snap股價漲10%

2026-03-31 22:53

振江股份:擬定增募資不超10億元

2026-03-31 22:49

康美藥業(yè):擬1元轉(zhuǎn)讓全資子公司股權(quán)及相關(guān)資產(chǎn)

2026-03-31 22:49

伊朗稱將打擊中東地區(qū)與美高科技公司有關(guān)的企業(yè),包括蘋果、谷歌、特斯拉、微軟等公司

2026-03-31 22:39

LME倫銅漲1.0%,報12346.11美元/噸

2026-03-31 22:32

美股光通信、存儲板塊走高,閃迪漲超5.4%

2026-03-31 22:29

美股鋁業(yè)股續(xù)漲,世紀鋁業(yè)大漲超13%

2026-03-31 22:26

國家數(shù)據(jù)局:完善低空算力供給體系,加強低空領(lǐng)域算法研發(fā)

2026-03-31 22:20

國內(nèi)貴金屬期貨夜盤走高

2026-03-31 22:17

國家數(shù)據(jù)局:要加強低空數(shù)據(jù)資源體系建設(shè),擴大公共數(shù)據(jù)資源供給

2026-03-31 22:14

奇瑞重啟 QQ 產(chǎn)品線:全新QQ3上市,起售價5.89萬元起

2026-03-31 22:11

TOP TOY國際集團有限公司遞表港交所

2026-03-31 22:07

焦點國際有限公司遞表港交所

2026-03-31 22:04

現(xiàn)貨白銀日內(nèi)漲幅擴大至5%,報73.64美元/盎司

2026-03-31 22:02

美國2月份的招聘人數(shù)降至480萬,創(chuàng)2020年4月來新低

2026-03-31 22:01

美國3月消費者信心指數(shù)91.8,預(yù)期87.9

2026-03-31 22:00

利弗莫爾中概股龍頭指數(shù)跌幅擴大至1.2%,文遠知行漲12%

2026-03-31 21:59

2025重慶公積金繳存超626億元,同比增4.28%

2026-03-31 21:59

美股高開高走,納斯達克指數(shù)漲超2%

掃描下載App